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Behavioural Intervention

Skills-Based VR for Injury

N/A
Waitlist Available
Led By Ryan A Mace, PhD
Research Sponsored by Massachusetts General Hospital
Eligibility Criteria Checklist
Specific guidelines that determine who can or cannot participate in a clinical trial
Must have
Be older than 18 years old
Timeline
Screening 3 weeks
Treatment Varies
Follow Up throughout the study completion, approximately 1 year
Awards & highlights

Study Summary

This trial tests a VR program to help people w/acute orthopedic injuries. It measures feasibility, improvement, pain mechanisms, & user experience.

Eligible Conditions
  • Injury
  • Sports Injuries
  • Hand Injury
  • Ankle Injuries
  • Knee Injuries
  • Wrist Injury
  • Finger Injury
  • Leg Injury
  • Foot Injury
  • Arm Injury

Timeline

Screening ~ 3 weeks
Treatment ~ Varies
Follow Up ~throughout the study completion, approximately 1 year
This trial's timeline: 3 weeks for screening, Varies for treatment, and throughout the study completion, approximately 1 year for reporting.

Treatment Details

Study Objectives

Outcome measures can provide a clearer picture of what you can expect from a treatment.
Primary outcome measures
Client Satisfaction Questionnaire
Credibility and Expectancy Questionnaire
System Usability Scale
Secondary outcome measures
Acceptability of Treatment
Adherence to Pain Surveys
Feasibility of Outcome Assessments
+3 more
Other outcome measures
Center for Epidemiologic Study of Depression (CESD) Scale
Chronic Pain Acceptance Questionnaire (CPAQ)
Mindfulness
+9 more

Trial Design

1Treatment groups
Experimental Treatment
Group I: Skills-Based VRExperimental Treatment1 Intervention
Participants will complete daily skills-based Virtual Reality (VR) sessions for 8 weeks (an average of 6 minutes per day) to determine the feasibility of at-home VR technology to aid the recovery of acute orthopedic musculoskeletal injuries. The VR device software is equipped with pain-specific treatment modules (e.g., Pain Education, Relaxation/Interoception, Mindful Escapes, and Pain Distraction Games) derived from evidence-based principles of cognitive behavioral therapy (CBT), mindfulness, and pain neuroscience education.
Treatment
First Studied
Drug Approval Stage
How many patients have taken this drug
RelieveVRx
2022
N/A
~10

Find a Location

Who is running the clinical trial?

Massachusetts General HospitalLead Sponsor
2,943 Previous Clinical Trials
13,200,939 Total Patients Enrolled
Ryan A Mace, PhDPrincipal InvestigatorMassachusetts General Hospital
~4 spots leftby May 2025